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Programmeur Jouabilite / Gameplay programmer (C#) At Eidos Montreal

Location: Montréal, Quebec

Job Description

// English will follow //

Gameplay Programmeur (C#)

Relève de : Programmeur en chef
Fonctions:

  • Développer des logiciels en C# en appliquant les principes de développement orientés objet;
  • Travailler avec l’équipe de Conception de jeu et d’Animation pour effectuer le design technique et implémenter les systèmes de jouabilité, en particulier le contrôle du personnage principal;
  • Prototyper rapidement des nouvelles mécaniques de jeux;
  • Déboguer et optimiser son code autant au bas niveau qu’au haut niveau afin de garantir la performance et la qualité technique;
  • Écrire du code propre, de qualité, performant et documenter;
  • Travailler efficacement avec les autres membres de l’équipe de programmation, ainsi qu’avec les membres de l’équipe de développement;
  • Planifier efficacement son travail, et fournir des mises à jour réalistes sur la progression;
  • Contribuer positivement à l’atteinte des objectifs du projet et de l’équipe
  • Analyser et estimer le temps, ainsi que l’impact des fonctions proposées;

Expérience et qualités requises:

  • Diplôme universitaire en programmation, en génie informatique, en génie logiciel ou l'équivalent;
  • 3 ans d’expérience dans l’industrie à titre de Programmeur;

Habiletés techniques:

  • Bonne connaissance de C#;
  • Expérience en développement sur Unity, un atout.

Qualités interpersonnelles:

  • Capacité à travailler en équipe et communiquer de façon efficace;
  • Capacité de gérer son temps de façon indépendante;
  • De la maturité pour donner et recevoir des critiques constructives est attendue;
  • Un désir de repousser les barrières de la technologie en jeu vidéo est requis;
  • Être un bon communicateur.

Motivation et intérêts:

La passion et l’ambition pour les jeux vidéos sont indispensables !
-

Gameplay Programmer (C#)

Reports To: Lead Programmer
Duties:

  • Develop C# software by applying object-oriented development principles;
  • Work with the Game Design and Animation team to perform the technical design and implement the gameplay systems, especially the main character control;
  • Rapidly prototype new game mechanics;
  • Debug and optimize the code at both low and high level to ensure performance and technical quality;
  • Own code quality, performance and documentation;
  • Work effectively with other members of the programming team, as well as members of the development team;
  • Plan effectively his work, and provide realistic updates on progress;
  • Contribute positively to the achievement of the objectives of the project and the team.
  • Analyze and estimate the time, and the impact of the proposed functions;
Required Experience and qualifications:

  • University diploma in programming, computer engineering, software engineering or the equivalent;
  • 3 years experience in Programming in gaming industry;

Technical Skills:

  • Good knowledge of C#;
  • Experience in development with Unity, an asset;

Interpersonal Qualities:

  • Be a good communicator and a team player;
  • Ability to manage own time independently;
  • Maturity to give and receive constructive feedback is expected.
  • A desire to push the barriers of video game technology is required;
  • Be a good communicator;

Motivation and interests:

  • Passion and ambition for videogames are essential!