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Programmeur Jouabilite / Gameplay Programmer At Eidos Montreal

Location: Montréal, Quebec

Job Description

#locale:fr

Titre:Programmeur jouabilité

Relève de: Programmeur en chef

Fonctions:

  • Développer des logiciels en C++ en appliquant les principes de développement orientés objet;
  • Travailler avec l’équipe de Conception de jeu et d’Animation pour effectuer le design technique et implémenter les systèmes de jouabilité, en particulier le contrôle du personnage principal;
  • Prototyper rapidement des nouvelles mécaniques de jeux;
  • Analyser et estimer les temps, coûts et besoins, ainsi que l’impact des fonctions proposées;
  • S’assurer que les ambitions restent en accord avec les délais allouées;
  • Déboguer et optimiser son code autant au bas niveau qu’au haut niveau afin de garantir la performance et la qualité technique;
  • Travailler efficacement avec les autres membres de l’équipe de programmation, ainsi qu’avec les membres de l’équipe de développement;
  • Planifier efficacement son travail, et fournir des mises à jour réalistes sur la progression;
  • Contribuer positivement à l’atteinte des objectifs du projet et de l’équipe.
Expérience et qualités requises:
  • 3+ années d'expérience en programmation ou l’équivalent;
  • Diplôme universitaire en programmation, en génie informatique, en génie logiciel ou l'équivalent;
  • Expérience dans le développement de systèmes des personnages principaux;
  • Minimum d’un titre publié (AAA) à titre de programmeur;
  • Expérience avec la programmation relié à la jouabilité multijoueur, un atout.

Habiletés techniques:

  • Excellente connaissance de C++;
  • Expérience en développement multi plateformes, un atout.

Qualités interpersonnelles:

  • Capacité à gérer son temps de façon autonome;
  • Capacité à travailler en équipe;
  • Un désir de repousser les barrières de la technologie en jeu vidéo est requis;
  • De la maturité pour donner et recevoir des critiques constructives est attendue;
  • Être un bon communicateur.

Motivation et intérêts:

  • De l’ambition et de la passion pour les jeux vidéos sont essentielles!


#locale:en

Title: Gameplay Programmer

Reports To: Lead Programmer

Duties:

  • Develop software in C++ by applying the principles of object-oriented coding;
  • Work with the Game Design and Animation teams in order to make the technical design and implement a gameplay system that particularly controls the main character;
  • Quickly prototype new gameplays;
  • Analyze and estimate the time, cost as well as the impact of the proposed functions;
  • Ensure that the ambitions remain consistent with the deadline;
  • Debug and optimize own code as much at the low level than at the high level to guarantee the technical quality and the performance;
  • Work effectively with the programming and developing teams;
  • Plan own work effectively, and provide accurate updates on the progress;
  • Be a positive contributor for the achievement of the project and the team objectives.

Required Experience and qualifications:

  • 3+ years of industry experience in Programming;
  • University diploma in programming, computer engineering, software engineering or the equivalent;
  • Experience on developing main character systems;
  • Already shipped at least one AAA game;

Technical Skills:

  • Must have an excellent knowledge of C++;
  • Experience with multi-platform development is an asset.

Interpersonal Qualities:

  • Ability to manage own time independently;
  • Team player;
  • A desire to push the barriers of technology in video game is required;
  • Maturity to give and receive constructive criticism is expected;
  • Be a good communicator.

Motivation and interests:

  • Passion and ambition for videogames are essential.