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Programmeur Animation / Animation Programmer At Eidos Montreal

Location: Montréal, Quebec

Job Description

Programmeur Animation

Reporte à : Directeur Technique – Animation
Fonctions :

  • Collaborer avec l’équipe d’animation afin de développer des technologies d'animation révolutionnaire.

  • Programmer les éléments reliés à l’animation dans le jeu;

  • Travailler en collaboration avec les animateurs et les programmeurs outils pour améliorer le processus de production;

  • Superviser et encadrer l’équipe de programmation en animation;

  • Travailler en collaboration avec les autres Chef d’équipe pour déterminer quels sont les besoins technologiques du projet selon les contraintes et les délais existants;

  • Établir et maintenir un suivi des tâches ainsi qu’une planification visant à respecter les délais requis;

  • Évaluer et distribuer les tâches de l’équipe de programmation en animation basées sur les forces et les compétences des membres de l’équipe;

  • Optimiser les outils qui servent à l’animation;

  • Participer au processus d’entrevue pour l’équipe de programmation en animation;

  • Établir les possibilités techniques des différentes fonctionnalités demandées par l’équipe d’animation;

  • S’assurer que les systèmes nouvellement développés fonctionnent bien et qu’ils répondent aux besoins établis.
Expérience et qualités requises :

  • Diplôme universitaire en programmation, génie logiciel, génie informatique ou l’équivalent

  • Programmeur Animation Senior : 6+ ans d’expérience dans l’industrie à titre de Programmeur Animation.

  • Minimum d’un titre publié – au moins 1 à titre de programmeur Animation en jeu vidéo

Habiletés techniques

  • Doit posséder une excellente connaissance de C++

  • Connaître les processus d’animation

  • Avoir de l’expérience en plugins/scripting 3dsmax/Maya est un atout

Qualités interpersonnelles

  • Capacité à gérer son temps de façon autonome

  • Être un joueur d’équipe

  • De la maturité pour donner et recevoir des critiques constructives est attendue

  • Être un bon communicateur

Motivation et intérêts

De l’ambition et de la passion pour les jeux vidéo sont essentiels!


Animation programmer

Reports to: Technical Director - Animation

Duties :

  • Collaborate closely with the animation team to develop breakthrough animation technologies.

  • Program the elements related to the game animation;

  • Work in collaboration with animators and tool programmers in order to improve the production processes;

  • Provide management and coaching for the Tools Programming team;

  • Work in collaboration with other Leads in order to determine the technological needs of the project while coping with the project constraints;

  • Manage and maintain a task planning system aimed at reaching the milestones of the project;

  • Evaluate and distribute tasks in the Tools Programming team based on the individual strengths and expertise of each team member;

  • Participate in the interview process for the Tools Programming team;

  • Optimize animation tools;

  • Establish the technical possibilities of the different functions requested by the animation team;

  • Ensure that newly developed systems function properly and respond to established needs.

Experience and Qualifications

  • University degree in programming, software engineering, computer engineering or equivalent training;

  • Senior Animation Programmer : 6+ years experience in the industry as an Animation Programmer;

  • A minimum of 1 published title– at least 1 as an Animation Programmer in the gaming industry;

Technical Skills

  • Excellent knowledge of C++;

  • Knowledge of animation principles;

  • Experience with plugins/scripting, 3dsmax/Maya is an asset;

Interpersonal Skills

  • Ability to manage time independently;

  • Ability to work as part of a team;

  • Maturity to give and receive constructive criticism is expected;

  • Excellent oral and written communication skills.

Motivation and Interests

Passion and ambition for video games are essential!