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Artiste Objets Interactifs / Interactive Objects Artist At Eidos Montreal

Location: Montréal, Quebec

Job Description

// ENGLISH VERSION WILL FOLLOW ...//

Poste: Artiste Objets Interactifs
Relève de: Artiste en chef

Fonctions:
  • Travailler en collaboration avec les Animateurs, les Programmeurs et les Concepteurs de jeu dans le but d’optimiser les objets et les environnements selon les contraintes de chacun;
  • Effectuer la partie artistique nécessaire au bon fonctionnement des objets interactifs (modelage, textures, matériels, animations, «rig», etc.) selon la direction artistique du jeu et en assurer le maintien tout au long de la production;
  • S’assurer que la direction et que le niveau de qualité exigés par la Direction artistique soit respectés;
  • Scripter dans l’engin le comportement des objets tel que décrit dans le document de design;
  • Assurer la standardisation, la propreté et la lisibilité dans la façon de scripter et faire respecter les règles de design dans le comportement des objets;
  • Faire en sorte que son équipe ait les outils et les entités de scripting nécessaires pour effectuer son travail et les faire développer quand elles n’existent pas;
  • Développer, faire fonctionner et effectuer le «debug» des ingrédients gameplay;
  • Effectuer le «debug» des objets intéractifs en fin de production;
  • Assurer un suivi auprès des principaux utilisateurs de nos objets;
  • Agir comme personne ressource pour toutes questions reliées au scripting;

Expérience et qualifications:
  • Diplôme collégial ou universitaire en art 2D et 3D et/ou toute autre formation équivalente;
  • Détenir 6 ans et plus d’expérience dans l’industrie à titre d’Artiste 3D temps réel (Artiste de niveau, Modeleur, Textureur);
  • Au moins 1 titre publié, préférablement nouvelle génération, en tant que Modeleur.

Habiletés techniques:
  • Expérience en création d’objets ou d’environnements avec des logiciels 3D et l’application de l’art 2D;
  • Connaissance des principes de l’animation;
  • Connaissance de Maya et Photoshop (atout);
  • Bilingue (Français et Anglais).
  • Très bon équilibre Technique/Artistique.

Qualités interpersonnelles:
  • Être capable d’adapter son art à notre style et la vision unique de notre direction artistique
  • Avoir le sens des responsabilités
  • Être capable de bien exprimer ses idées et de recevoir celles des autres
  • Être axé sur l’atteinte de résultats supérieurs
  • Être un solide joueur d’équipe
Motivation et intérêts:
De l’ambition et de la passion pour les jeux vidéo sont essentiels!

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Title: Interactive Objects Artist
Reports to: Lead Artist

Duties:
  • Work in association with Animators, Programmers, Designers and Developers of games with the aim of optimizing objects and environments according to the constraints of eachs;
  • Make the artistic part necessary for the good running of the interactive objetcs (modelling, textures, materials, animations, “rig”, etc.) and assure the preservation throughout the production;
  • Make sure that the direction and the quality level to require by the Artistic direction is respected;
  • Scripter in the machine the behavior of objects such as described in the document of design;
  • Assure the standardization, the cleanliness and the legibility in the way of scripter and enforce the rules of design in the behavior of the objects;
  • Make sure the team has tools and entities of scripting necessities to make its work and make them develop when they do not exist;
  • Make the “debug”of the interactif objects at the end of production;
  • Assure a follow-up with the main users of our objects;
  • Act like resource persons for any questions connected with the scripting;

Experience and qualifications:
  • College or University degree in art 2D and 3D and/or equivalent training;
  • 6 years and more of experience as 3D Artist as real time (Level artist, Modeller or Texturer);
  • Minimum of a1 title published, preferably to be Modeller;

Technical skills:
  • Experience in creation of objects or environments with 3D software and application of the 2D art;
  • Knowledge of trades related to animation;
  • Knowledge of Maya and Photoshop;
  • Bilingual (French and English).
  • Excellent between Technical and Artistic skils

Interpersonal qualities:
  • Ability to adapt art to our style and the unique vision of our artistic direction
  • Demonstrate sense of responsibility and autonomy in achieving project results and individual objectives.
  • Ability to clearly express ideas and receive those of others
  • Focus on achieving superior results
  • Be a strong team player

Motivation and interests:
Passion and ambition for video games are essential!